| addEvent(const CEvent &event) | CEventQueue | [virtual] |
| adoptBuffer(IEventQueueBuffer *) | CEventQueue | [virtual] |
| adoptHandler(CEvent::Type type, void *target, IEventJob *handler) | CEventQueue | [virtual] |
| CEventQueue() | CEventQueue | |
| deleteTimer(CEventQueueTimer *) | CEventQueue | [virtual] |
| dispatchEvent(const CEvent &event) | CEventQueue | [virtual] |
| getEvent(CEvent &event, double timeout=-1.0) | CEventQueue | [virtual] |
| getHandler(CEvent::Type type, void *target) const | CEventQueue | [virtual] |
| getInstance() | IEventQueue | [static] |
| getSystemTarget() | IEventQueue | [static] |
| getTypeName(CEvent::Type type) | CEventQueue | [virtual] |
| isEmpty() const | CEventQueue | [virtual] |
| newOneShotTimer(double duration, void *target) | CEventQueue | [virtual] |
| newTimer(double duration, void *target) | CEventQueue | [virtual] |
| registerType(const char *name) | CEventQueue | [virtual] |
| registerTypeOnce(CEvent::Type &type, const char *name) | CEventQueue | [virtual] |
| removeHandler(CEvent::Type type, void *target) | CEventQueue | [virtual] |
| removeHandlers(void *target) | CEventQueue | [virtual] |
| setInstance(IEventQueue *) | IEventQueue | [protected, static] |
| ~CEventQueue() | CEventQueue | [virtual] |
| ~IInterface() | IInterface | [inline, virtual] |