#include <IEventQueueBuffer.h>
Inherits IInterface.
Inherited by CMSWindowsEventQueueBuffer, COSXEventQueueBuffer, CSimpleEventQueueBuffer, and CXWindowsEventQueueBuffer.
Inheritance diagram for IEventQueueBuffer:


Public Types | |
| kNone | |
| No event is available. | |
| kSystem | |
| Event is a system event. | |
| kUser | |
| Event is a user event. | |
| enum | Type { kNone, kSystem, kUser } |
Public Member Functions | |
manipulators | |
| virtual void | waitForEvent (double timeout)=0 |
| Block waiting for an event. | |
| virtual Type | getEvent (CEvent &event, UInt32 &dataID)=0 |
| Get the next event. | |
| virtual bool | addEvent (UInt32 dataID)=0 |
| Post an event. | |
accessors | |
| virtual bool | isEmpty () const =0 |
| Check if event queue buffer is empty. | |
| virtual CEventQueueTimer * | newTimer (double duration, bool oneShot) const =0 |
| Create a timer object. | |
| virtual void | deleteTimer (CEventQueueTimer *) const =0 |
| Destroy a timer object. | |
An event queue buffer provides a queue of events for an IEventQueue.
Definition at line 28 of file IEventQueueBuffer.h.
| kNone | No event is available. |
| kSystem | Event is a system event. |
| kUser | Event is a user event. |
Definition at line 30 of file IEventQueueBuffer.h.
| virtual bool IEventQueueBuffer::addEvent | ( | UInt32 | dataID | ) | [pure virtual] |
Post an event.
Add the given event to the end of the queue buffer. This is a user event and getEvent() must be able to identify it as such and return dataID. This method must cause waitForEvent() to return at some future time if it's blocked waiting on an event.
Implemented in CSimpleEventQueueBuffer, CMSWindowsEventQueueBuffer, COSXEventQueueBuffer, and CXWindowsEventQueueBuffer.
Referenced by CEventQueue::addEvent().
| virtual void IEventQueueBuffer::deleteTimer | ( | CEventQueueTimer * | ) | const [pure virtual] |
Destroy a timer object.
Destroy a timer object previously returned by newTimer().
Implemented in CSimpleEventQueueBuffer, CMSWindowsEventQueueBuffer, COSXEventQueueBuffer, and CXWindowsEventQueueBuffer.
Referenced by CEventQueue::deleteTimer().
Get the next event.
Get the next event from the buffer. Return kNone if no event is available. If a system event is next, return kSystem and fill in event. The event data in a system event can point to a static buffer (because CEvent::deleteData() will not attempt to delete data in a kSystem event). Otherwise, return kUser and fill in dataID with the value passed to addEvent().
Implemented in CSimpleEventQueueBuffer, CMSWindowsEventQueueBuffer, COSXEventQueueBuffer, and CXWindowsEventQueueBuffer.
Referenced by CEventQueue::getEvent().
| virtual bool IEventQueueBuffer::isEmpty | ( | ) | const [pure virtual] |
Check if event queue buffer is empty.
Return true iff the event queue buffer is empty.
Implemented in CSimpleEventQueueBuffer, CMSWindowsEventQueueBuffer, COSXEventQueueBuffer, and CXWindowsEventQueueBuffer.
Referenced by CEventQueue::getEvent(), and CEventQueue::isEmpty().
| virtual CEventQueueTimer* IEventQueueBuffer::newTimer | ( | double | duration, | |
| bool | oneShot | |||
| ) | const [pure virtual] |
Create a timer object.
Create and return a timer object. The object is opaque and is used only by the buffer but it must be a valid object (i.e. not NULL).
Implemented in CSimpleEventQueueBuffer, CMSWindowsEventQueueBuffer, COSXEventQueueBuffer, and CXWindowsEventQueueBuffer.
Referenced by CEventQueue::newOneShotTimer(), and CEventQueue::newTimer().
| virtual void IEventQueueBuffer::waitForEvent | ( | double | timeout | ) | [pure virtual] |
Block waiting for an event.
Wait for an event in the event queue buffer for up to timeout seconds.
Implemented in CSimpleEventQueueBuffer, CMSWindowsEventQueueBuffer, COSXEventQueueBuffer, and CXWindowsEventQueueBuffer.
Referenced by CEventQueue::getEvent().
1.4.7